About AG²

AG² is HL2DM regular Multiplayer with additional features that make the game faster and more addictive and fun to play. The Tau Canon aka Gauss, longjump pack, bunny hopping, wall jump, brightskin models and hitsound are part of it for instance. And there are a lot of other additions that make this mod...

read more
News
24.04.13
Spring discount
read more

06.02.13
VeryGames Winter Sales
read more

14.12.12
VG: Christmas discount
read more

07.12.12
VG : lower prices for Minecraft VQSi servers.
read more

29.10.12
VG launches "Medal of honor Warfighter"
read more


no active poll

show all polls
















Pro-HL
ByFly
HalfLife 2 FileFront
HL2 Mods
HalfLife2.net
Vapour-Online
Mod Database Top 100
ModDB
RedRum-Demos

MessageboardMaps discussionsSneak Preview Cheydinhal

Sort:      1 2  » printview reply
Author: Message:
Silla
Rank 4
52 Posts
29.01.2011, 14:17 email offline quote 

Hello,

today i i release some pictures of my new map. The map is NOT FINISH and not released because i have to make now some LOD and collisions models and sounds, means the most stuff without big visual effects

So i thought it was a good time to release some pics ...





Click here to see all eight pictures
Beef
Rank 3
34 Posts
30.01.2011, 00:27 email offline quote 

müde

Nice pictures. That looks like a beautiful map.
J@nek Clanmember
Administrator
1973 Posts
31.01.2011, 16:35 email homepage offline quote 

wow. Amazing work done on it. I'm totally impressed. Really incredible. Maybe a bit dark but sounds like it is the evening.

Little offtopic question : do you know if it is possible to make this map lighter without uncompiling/recompiling it ? adrenalinegamer2.com/index.php?site=files&file=139

AG2 Lead Coder
Silla
Rank 4
52 Posts
31.01.2011, 17:30 email offline quote 

my pictures are having not the correct gamma, the map is a little bit litter than the pictures, i always forgot the gamma on the pictures :-)

and thx ^^ more pictures follow next days if i complete more collisions models lol

hmm you can hex code the bsp and make the light_environment entity litter, but i doubt that you ever get cool results ! the shadow maps compiled in the map and cube maps too, it would make ultra crap results if you make it to lit

but the only way is to hex edit the bsp. but i am unsure if that works good. the vrad calculated lights on models and textures and refections and store the stuff in the BSP too ... to change just the intensity is maybe a very bad thing :-)

if the original editor unreachable than i can try to decompile and stuff, if i can
J@nek Clanmember
Administrator
1973 Posts
02.02.2011, 11:01 email homepage offline quote 

I will try that when I'll have time. If I remember well there is a command to dynamically modify bsp and include updated bump map by executing a console command. Do you remember name of this console command ?

AG2 Lead Coder
Silla
Rank 4
52 Posts
02.02.2011, 20:20 email offline quote 

really ... hmmm ... if the vmt/vmf outside (local disk) you do not need to tweak, but inside the bsp ... hmmm ... the only command i know is to rebuild the cubemaps, but that will destroy custom content is i am right remember

maybe you twisted cubemaps with bumpmaps ?
Silla
Rank 4
52 Posts
02.02.2011, 21:09 email offline quote 

i add some more pics right now ... i just need a double hand full of collision models and some lods ... if i look into my crystal sphere i think i have 80% done ... lol ...

here some very cool shots





rest of the pics still here (including hires pics of cause)

Beef
Rank 3
34 Posts
03.02.2011, 02:21 email offline quote 

France J@nek wrote:
wow. Amazing work done on it. I'm totally impressed. Really incredible. Maybe a bit dark but sounds like it is the evening.

Little offtopic question : do you know if it is possible to make this map lighter without uncompiling/recompiling it ? adrenalinegamer2.com/index.php?site=files&file=139


J@nek, you can try entspy www.bagthorpe.org/bob/cofrdrbob/entspy.html

I haven't tried it yet, but I think Silla is right. It may affect the cubemaps. :\

J@nek Clanmember
Administrator
1973 Posts
03.02.2011, 09:24 email homepage offline quote 

I already use EntEd which has the same capabilities but with that you only address entities. I'd like to know if it could be possible to make pg_q3dm6 lighter by adding lights and modifying existing lights or not : if so using this approach could be good. I don't know. I must try both approaches.

AG2 Lead Coder
J@nek Clanmember
Administrator
1973 Posts
03.02.2011, 20:58 email homepage offline quote 

Changing light_environment, env_sun or modifying or adding light entities does nothing ;-(

AG2 Lead Coder
Sort:      1 2  » printview reply
To reply to this topic you have to be registered and logged in!

register now
log in

Top 5 Downloads

1. pg_grand_pyramids (9371) 
2. AG2 v1.02 - Auto... (7386) 
3. pg_lockdown (6389) 
4. HL2DM Pro @ GIGA... (4632) 
5. HL2DM Pro - Trai... (3541) 


Top 5 Demos

no demos available yet



Page statistics

Visits today:58 
Visits yesterday:413 
Visits this month:8648 
Total Visits:635493 
Registered users:1581 
Online users:0 users 
Online guests:6 guests 

For more detailed statistics take a look here