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Hello,
today i i release some pictures of my new map. The map is NOT FINISH and not released because i have to make now some LOD and collisions models and sounds, means the most stuff without big visual effects
So i thought it was a good time to release some pics ...
Click here to see all eight pictures
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| Beef |
| Rank 3 |
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| 34 Posts |
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Nice pictures. That looks like a beautiful map.
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J@nek  |
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| 1973 Posts |
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wow. Amazing work done on it. I'm totally impressed. Really incredible. Maybe a bit dark but sounds like it is the evening.
Little offtopic question : do you know if it is possible to make this map lighter without uncompiling/recompiling it ? adrenalinegamer2.com/index.php?site=files&file=139 AG2 Lead Coder
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my pictures are having not the correct gamma, the map is a little bit litter than the pictures, i always forgot the gamma on the pictures :-)
and thx ^^ more pictures follow next days if i complete more collisions models lol
hmm you can hex code the bsp and make the light_environment entity litter, but i doubt that you ever get cool results ! the shadow maps compiled in the map and cube maps too, it would make ultra crap results if you make it to lit
but the only way is to hex edit the bsp. but i am unsure if that works good. the vrad calculated lights on models and textures and refections and store the stuff in the BSP too ... to change just the intensity is maybe a very bad thing :-)
if the original editor unreachable than i can try to decompile and stuff, if i can
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J@nek  |
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| 1973 Posts |
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I will try that when I'll have time. If I remember well there is a command to dynamically modify bsp and include updated bump map by executing a console command. Do you remember name of this console command ? AG2 Lead Coder
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really ... hmmm ... if the vmt/vmf outside (local disk) you do not need to tweak, but inside the bsp ... hmmm ... the only command i know is to rebuild the cubemaps, but that will destroy custom content is i am right remember
maybe you twisted cubemaps with bumpmaps ?
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i add some more pics right now ... i just need a double hand full of collision models and some lods ... if i look into my crystal sphere i think i have 80% done ... lol ...
here some very cool shots
rest of the pics still here (including hires pics of cause)
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| Beef |
| Rank 3 |
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| 34 Posts |
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J@nek  |
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| 1973 Posts |
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I already use EntEd which has the same capabilities but with that you only address entities. I'd like to know if it could be possible to make pg_q3dm6 lighter by adding lights and modifying existing lights or not : if so using this approach could be good. I don't know. I must try both approaches. AG2 Lead Coder
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J@nek  |
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| 1973 Posts |
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Changing light_environment, env_sun or modifying or adding light entities does nothing ;-( AG2 Lead Coder
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